Open MakcStudio opened 6 years ago
You can't. unless you modify SteamKit2 manually, then use that self-compiled version of SteamKit2 in HourBoostr, then implement the necessary 'IWebProxy' properties, then recompile HourBoostr. Then it would work.
You can't. unless you modify SteamKit2 manually, then use that self-compiled version of SteamKit2 in HourBoostr, then implement the necessary 'IWebProxy' properties, then recompile HourBoostr. Then it would work.
I don 't really understand. I looked at the source code , it just uses steamKit from the reprositor. There are no modifications. What do you mean? There is an option to use a proxy for steamWeb, but I can do this myself. And steamKit is original there.
What i meant is, you have modify the original SteamKit source code, then recompile, and use it in the HourBoostr Source instead of the current version of SteamKit
What i meant is, you have modify the original SteamKit source code, then recompile, and use it in the HourBoostr Source instead of the current version of SteamKit
I don’t know how to do it, that's why I am writing here ..
Can I use a proxy to connect to steam client? How?
mSteam.client.Connect();
Bot.cs I need to boost about 1000 accounts from one PC at the same time