Open viktorsvahn opened 5 years ago
I read in the release thread on OTLand that monsters didn't behave correctly (although they still feel slightly too aggressive) and that normal_random was to be swapped for uniform_random and so I did that in my combat.cpp-file. My knight atleast deals damage as of this little update.
However monsters defense seems too strong. With the update I mentioned above I'm now able to kill dragons untill they start running. With my skills upped to 95 I can trap a dragon at red hp and poof hit it with a war hammer for 30s.. Only when it starts to attack again (because of hp reg to yellow) will it lose hp. Monsters defensive stance is too strong.
I made another level 255 knight with SCA and 105 axe fighting which is not able to melee kill a demon after this update so it still feels a bit off. Monsters are spamming heals so whenever I miss strong monsters heal to full hp again.
I tried to improve this point modifying formulas on my pr: https://github.com/TwistedScorpio/Nostalrius/pull/59/commits/f5d1cdb28824118b3812246a0a6498db07ab0568
Something at least wrong with the melee formulas because i get out-healed by a dragon lord when trying to kill one at full offensive, skull staff and 85 in club fighting. Switching to a war hammer was the only way to defeat it but even then it took a long time. With war hammer and club it took about 1-3 minutes to kill from half health.
Two handed damage feels like one handed and so I feel it should be upped a bit. I took over 5 minutes to kill a single monster which is a bit off when compared to the real thing..
Also I can't remember exacly but I feel like gfb hitting double damage compared to hmm. When gfb is used with my pally it deals on average 80 damage but hmm deals only 45 damage on average.