Closed ghost closed 3 years ago
i fixed it on my tfs 0.4 look for damage / 2 and then just delete / 2 I cant find the right line for it but after that it will work
I need more information concerning this issue.
updated the issue, there you go @TwistedScorpio
all was tested on experimental server
ENERGY FIELD (tick/refresh every 11 seconds)
tested on 80ms, ml 45
if a player cast a field it will do -50% damage (rounded up), if wait 5 seconds it should do normal damage.
step into (normal damage)
step into (player damage)
cast on self/target (player damage)
stand still on field (until it expires)
FIRE FIELD (tick/refresh every 9 seconds)
tested on 80ms, ml 45
if a player cast a field it will do -50% damage (rounded up), if wait 5 seconds it should do normal damage.
step into (normal damage)
step into (player damage)
cast on self/target (player damage)
stand still on field (until it expires)
POISON FIELD (tick/refresh every 4 seconds)
tested on 80ms, ml 45
if a player cast a field it will do -50% damage (rounded up), if wait 5 seconds it should do normal damage.
step into (normal damage)
step into (player damage)
cast on self/target (player damage)
stand still on field (until it expires)
(normal damage)
(player damage)