Closed AnonymousPrayers closed 7 years ago
Great point; will add.
Thanks
Zenon Sent from my iPhone
On Oct 28, 2014, at 10:08 AM, Robert notifications@github.com wrote:
Great point; will add.
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Something in a separate script that goes through and disables & reenables each script (via the property "Disabled") would work.
It seems that this isn't possible from plugin scripts due to the way they're loaded 🔍 Will focus on improving robustness to make up for this 👍
When using the tools in-game, and the tools break, you can just hit backspace and pick them back up, which reloads all the LocalScripts in the tool. What we need to be able to do is reload the plugin in some way, so that when a fatal error occurs, we don't need to go through and save it to roblox, then close it and open it again, then be able to build more, especially when you're forgetful like me and do things like #38.