Closed GigsD4X closed 7 years ago
Not only that, but the in-server welds created by the tool do not save into studio either. They just disappear.
The welds could be made useful and SAVE if an option for changing it's "Archivable".
If they were to remain alive though, there are inconsistency problems that arise. For example, if a part welded to another is deleted, then that deletion is undone and the part is restored, the weld is not restored even if it itself isn't deleted, so the whole undo/redo situation becomes unreliable
Maybe create a master script in ServerScriptService that uses ObjectValues to reweld objects on start of the game?
That'd be super easy! But it'd break the whole concept of not leaving tricky BT traces behind.
On Tue, Jul 7, 2015, 8:55 PM Zenon notifications@github.com wrote:
Maybe create a master script in ServerScriptService that uses ObjectValues to reweld objects on start of the game?
— Reply to this email directly or view it on GitHub https://github.com/F3XTeam/ROBLOX-Building-Tools/issues/66#issuecomment-119415798 .
There's a concept of not leaving BT traces behind when the welds are named "BTWeld"?
On Tue, Jul 7, 2015 at 9:02 PM -0700, "Robert" notifications@github.com wrote: That'd be super easy! But it'd break the whole concept of not leaving tricky BT traces behind.
On Tue, Jul 7, 2015, 8:55 PM Zenon notifications@github.com wrote:
Maybe create a master script in ServerScriptService that uses ObjectValues to reweld objects on start of the game?
— Reply to this email directly or view it on GitHub https://github.com/F3XTeam/ROBLOX-Building-Tools/issues/66#issuecomment-119415798 .
Reply to this email directly or view it on GitHub: https://github.com/F3XTeam/ROBLOX-Building-Tools/issues/66#issuecomment-119417625
Because joints don't persist upon publishing places or reopening Studio, the weld tool is useless in Studio mode. It should probably provide more powerful, persistent welding features.