Closed MrRowey closed 6 months ago
Didn't mean to yeet the licence & Structre file will re-add that back in xD
But all that is needed to Complie the Editor in Unity is the following folders below
I've tried this multiple times now even when opening in Unity Now it doesn't even add the single files like in the base repo currently
But the visual studio project (sln
/csproj
) contains all the project settings. How would one edit the code and build it without it?
Unless Unity took a different approach, of course.
It uses Visual Studio Code Editor
jsut open up the Folder in VSCode and your able to edit all the files
Ive added back in the VS Files so they are their but it can be done via VSCode
Just because it works via another tool doesn't mean we should drop Visual Studio - that's a separate concern, unrelated to upgrading the version of Unity
so uhh, how would I possiby review this immense amount of changes?
so uhh, how would I possiby review this immense amount of changes?
This PR has so many changes due to the major change in the Unity engine this does not include any new feature additions apart from removing the play-in-game buttons.
The Best way to probably review the changes is to try the new version of the editor for Windows which is currently available for testing https://github.com/MrRowey/FAForeverMapEditor/releases/tag/WindowsPreRelses
I gave the mappers time until the 19th to provide feedback, but so far I haven't heard of any issues either
I gave the mappers time until the 19th to provide feedback, but so far I haven't heard of any issues either
That's fine we can wait for that then we can merge it in and do the new production build
Closes #20 Closes #18 Closes #16
@Garanas