There are multiple areas where the shaders in the game work in a convoluted way or where you should keep settings in sync to produce good results. The editor should do this automatically and hide settings that are automatically taken care of. There should be a toggle to assume manual control, so you can still have access to everything if choose to do so.
The direction of the sun should be kept in sync in water and light settings.
Same for the sun color.
The light multiplier should be a fixed value internally.
By default shadowcolor should be hidden. You only need sun and ambient.
more?
We need to find a good solution what should happen if you load a map that has different values in settings that we want to keep in sync. The editor must not do silent changes to map settings!
We have the same problem when you made edits in manual mode and switch back to auto mode. In this case the editor should warn you that the editor will override your changes to sync the settings.
Probably the best solution when loading maps is to switch to manual mode if we detect that settings are not in sync.
There are multiple areas where the shaders in the game work in a convoluted way or where you should keep settings in sync to produce good results. The editor should do this automatically and hide settings that are automatically taken care of. There should be a toggle to assume manual control, so you can still have access to everything if choose to do so.
We need to find a good solution what should happen if you load a map that has different values in settings that we want to keep in sync. The editor must not do silent changes to map settings! We have the same problem when you made edits in manual mode and switch back to auto mode. In this case the editor should warn you that the editor will override your changes to sync the settings. Probably the best solution when loading maps is to switch to manual mode if we detect that settings are not in sync.