The last server PR added a few more fields to the game_info message, but the client encodes exactly the fields that it expects in the constructor of the Game object:
2020-09-24 16:53:05,524 ERROR client.connection Error dispatching JSON: {"command":"game_info","visibility":"public","password_protected":false,"uid":12714595,"title":"1.2K+","state":"open","game_type":"custom","featured_mod":"faf","sim_mods":{},"mapname":"dualgap_adaptive.v0009","map_file_path":"maps/dualgap_adaptive.v0009.zip","host":"RichGuru","num_players":2,"max_players":12,"launched_at":null,"rating_type":"global","rating_min":null,"rating_max":null,"enforce_rating_range":false,"teams":{"2":["RichGuru"],"3":["ddaafucawstmoi"]}}
Traceback (most recent call last):
File "src\client\connection.py", line 239, in readFromServer
File "src\client\connection.py", line 325, in dispatch
File "src\client\connection.py", line 383, in handle_game_info
File "src\client\connection.py", line 392, in _update_game
TypeError: __init__() got an unexpected keyword argument 'game_type'
For forward compatibility, we just ignore any extra fields.
The last server PR added a few more fields to the
game_info
message, but the client encodes exactly the fields that it expects in the constructor of theGame
object:For forward compatibility, we just ignore any extra fields.