FAForever / fa-total-mayhem

A community maintained version of the Total Mayhem mod made by Burnie222
MIT License
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[Bug]: BRNT3DOOMSDAY Side turret misalignment issue when firing #15

Open zhanghm18GIT opened 1 month ago

zhanghm18GIT commented 1 month ago

What happened?

The first time a new BRNT3DOOMSDAY fires an attack, the small turrets on his sides will slide a short distance like the side.

Steps to reproduce

All you have to do is cheat a BRNT3DOOMSDAY and have him attack the ground and you'll be able to spot the unusual behavior of the small turrets on either side of him

Expected behavior

I checked the scm and scan files and found the problem. The small turret bone position in SCA is different from that in scm. This causes the four turrets in the red circle to be misaligned every time the unit plays the sca animation (i.e. the animation of opening the missile launcher). If someone can make the small turret position in the sca file of this unit match that in the scm file, the problem should be solved. I personally think the position of the turret is correct in scm, because it looks like the turret's rotating axis is right in the center of the base circle, while the turret's position is obviously off in sca.

zhanghm18GIT commented 1 month ago

a63cc2f46e7dfedf Additional image: The turret in the red circle in the image is the turret with the problem. You can see that these turrets are positioned differently in SCA and scm