Closed Garanas closed 2 years ago
I can only reproduce this when it is launched through the client. Running on FAF Develop with my development environment makes this issue impossible to reproduce.
Launched through client with develop branch:
Launched locally with (latest) develop branch:
What is the difference? The code that is being run should be the same. What am I missing here?
Not reproduce anyway. This is a different texture. Maybe mods, others .nx5 .scd .nxt
Several people have had this issue - I made sure there were no mods on when I tried it myself.
I can reproduce it as well.
Maybe this will help: UI_Lua WARN(repr(import('/lua/ui/game/economy.lua').GUI.bg.panel._filename))
Which is a file part of the base game.
Which appears to be fine.
I believe that this means that the code has not been changed. It looks like the case is in some archive changed bmp. Mostly a suspicion of *.nxt
Those textures are not part of the repo:
But it has to come from somewhere.
whitelist in init_faf. lua and init_fafdevelop.lua is different. init_fafdevelop. lua contains a non-existent file props.nx5 instead of modules.nx5 I don't know if this is related to the problem.
I don't think that is it. The modules folder is essentially gaz_ui, which has a .nxt2 and .nxt5 version on my system. Pretty identical and I think it is unrelated to the score board. Where does the modules zip files come from? They're not part of the repository as far as I can see.
I'll do a binary search tonight to find the PR that did this.
I think its already solved
Yes - it was due to a mod in the era where we allowed mods to load in any textures 😄
The image speaks for itself. This only happens on FAFDevelop and only for the cybran UI. You can switch the theme with alt + left / right arrow.
With thanks to WhenDayBreaks for investigating the issue.