Closed Basilisk3 closed 2 months ago
Note that currently all Tech 2 gunships sometimes have difficulties targeting larger, fast-moving units. You can test this easily by spawning in a Tech 2 gunship with infinite health, and give it an attack order on a retreating Carrier. Sometimes the gunships will trail behind the carrier but will not fire. This can be mitigated by giving them a higher MaxRadius.
Note that currently all Tech 2 gunships sometimes have difficulties targeting larger, fast-moving units. You can test this easily by spawning in a Tech 2 gunship with infinite health, and give it an attack order on a retreating Carrier. Sometimes the gunships will trail behind the carrier but will not fire. This can be mitigated by giving them a higher MaxRadius.
The best way to fix this is to adjust the CirclingRadiusChangeMaxRatio
and CirclingRadiusChangeMinRatio
. They determine how far away the gunship circles in proportion to the first weapon's max range.
As a last resort, you can lightly adjust KMove
(higher = move with more force) and KMoveDamping
(lower = loses speed slower) to make it chase more aggressively. T2 gunships have 0.8 KMove, T3 gs 1, ASF/Inties 1.5, and transports 3.0.
By the way if you didn't know, the console command NoDamage
can disable damage instead of having to edit infinite health in.
The best way to fix this is to adjust the
CirclingRadiusChangeMaxRatio
andCirclingRadiusChangeMinRatio
. They determine how far away the gunship circles in proportion to the first weapon's max range.
That is good to know, thanks for pointing that out. I will test this and determine if it is something we should change. This would make them circle closer to all units, including mobile flaks, right?
I will keep the range buff for the Vulthoo in place, since as a Tech 2.5 unit, it makes sense for it to have a higher MaxRadius.
Description of the proposed changes
Vulthoo: T2 Gunship Damage (x2): 19.2 --> 20 MaxRadius (x2): 22 --> 24
Motivation behind the changes
This unit underperforms slightly due to several factors:
0.192
), with the Renegade has0.222
and the Specter at0.241
.Additional context
19.200001
.DPS: 80 > 100 (+20%)
. This would actually be a 25% buff, which I think fits the unit better. Its current DPS is 96.Checklist