The build menu is supposed to be activated, and build hotkeys are supposed to be overlayed on top of build icons
Additional context
It looks like missing HandleEvent is the problem in the gamemain.lua module:
DEBUG: -> -> Loading module: /lua/ui/game/construction.lua
DEBUG: -> -> -> Loading module: /lua/ui/controls/specialgrid.lua
DEBUG: -> -> -> Loading module: /lua/maui/statusbar.lua
DEBUG: -> -> -> Loading module: /lua/maui/mauiutil.lua
DEBUG: -> -> -> Loading module: /lua/ui/game/build_templates.lua
DEBUG: -> -> -> Loading module: /lua/ui/game/buildmode.lua
DEBUG: -> -> -> -> Loading module: /lua/ui/game/tabs.lua
INFO: Hooked /lua/ui/game/tabs.lua with /mods/coop/hook/lua/ui/game/tabs.lua
DEBUG: -> -> -> Loading module: /lua/ui/game/unitviewdetail.lua
DEBUG: -> -> -> -> Loading module: /lua/ui/help/unitdescription.lua
DEBUG: -> -> -> -> Loading module: /lua/armordefinition.lua
INFO: Hooked /lua/armordefinition.lua with /mods/coop/hook/lua/armordefinition.lua
DEBUG: -> -> -> Loading module: /lua/ui/templates_factory.lua
DEBUG: -> -> -> Loading module: /lua/ui/game/straticons.lua
DEBUG: -> -> -> Loading module: /lua/ui/notify/enhancementqueue.lua
DEBUG: -> -> -> Loading module: /lua/keymap/hotkeylabelsui.lua
WARNING: ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(91): Attempt to set attribute 'HandleEvent' on nil
WARNING: stack traceback:
WARNING: [C]: in function `error'
WARNING: ...ne\.faforever\gamedata\lua.nx2\lua\system\config.lua(14): in function <...ne\.faforever\gamedata\lua.nx2\lua\system\config.lua:13>
WARNING: ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(91): in main chunk
WARNING: [C]: in function `doscript'
WARNING: [C]: ?
WARNING: ...ne\.faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ne\.faforever\gamedata\lua.nx2\lua\system\import.lua:41>
WARNING: ...ne\.faforever\gamedata\lua.nx2\lua\system\import.lua(161): in function `import'
WARNING: ...ne\.faforever\gamedata\lua.nx2\lua\system\import.lua(137): in function `import'
WARNING: ...forever\gamedata\lua.nx2\lua\ui\game\commandmode.lua(12): in main chunk
WARNING: [C]: in function `doscript'
WARNING: [C]: ?
WARNING: ...ne\.faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ne\.faforever\gamedata\lua.nx2\lua\system\import.lua:41>
WARNING: ...ne\.faforever\gamedata\lua.nx2\lua\system\import.lua(161): in function `import'
WARNING: ...ne\.faforever\gamedata\lua.nx2\lua\system\import.lua(137): in function `import'
WARNING: ...forever\gamedata\lua.nx2\lua\ui\game\objectives2.lua(26): in main chunk
WARNING: [C]: in function `doscript'
WARNING: [C]: ?
WARNING: ...ne\.faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ne\.faforever\gamedata\lua.nx2\lua\system\import.lua:41>
WARNING: ...ne\.faforever\gamedata\lua.nx2\lua\system\import.lua(161): in function `import'
WARNING: ...axpayne\.faforever\gamedata\lua.nx2\lua\usersync.lua(286): in function <...axpayne\.faforever\gamedata\lua.nx2\lua\usersync.lua:53>
WARNING: ...axpayne\.faforever\gamedata\lua.nx2\lua\usersync.lua(527): in function `OnSync'
WARNING: [string "OnSync()"](1): in main chunk
WARNING: ...ne\.faforever\gamedata\lua.nx2\lua\system\import.lua(161): Error importing '/lua/ui/game/construction.lua'
construction.lua code in question:
if options.gui_draggable_queue ~= 0 then
-- Add gameparent handleevent for if the drag ends outside the queue window
local gameParent = import("/lua/ui/game/gamemain.lua").GetGameParent()
local oldGameParentHandleEvent = gameParent.HandleEvent
gameParent.HandleEvent = function(self, event)
if event.Type == 'ButtonRelease' then
import("/lua/ui/game/construction.lua").ButtonReleaseCallback()
end
oldGameParentHandleEvent(self, event)
end
end
I can confirm that by disabling the "draggable queue" UI option in the option menu, it is possible to bring back the build mode hotkey functionality. Good enough as a workaround.
Among other things, "transmission log" feature is also missing if "draggable queue" is set.
Describe the bug
Loading the saved campaign game in the offline mode results in the build menu hotkey not being functional.
bad.log
To Reproduce
./run-offline
Expected behavior
The build menu is supposed to be activated, and build hotkeys are supposed to be overlayed on top of build icons
Additional context
It looks like missing
HandleEvent
is the problem in thegamemain.lua
module:construction.lua
code in question:I can confirm that by disabling the "draggable queue" UI option in the option menu, it is possible to bring back the build mode hotkey functionality. Good enough as a workaround.
Among other things, "transmission log" feature is also missing if "draggable queue" is set.