Describe the bug
In this game #22461779 a bug creates a weird visual effect underneath a fighting megalith. It looks like some projectile(?) effect is accidentally getting copied and spawned many dozens of times in the same space. Here is a recording of a couple instances:
It seems to only happen for the megalith, and only when the megalith is fighting. I think the effect being duplicated is the megalith-canon-firing visual effect, or at least the white electric-looking trails seem to be the same as the ones that the megalith canon uses.
To Reproduce
I tried to reproduce the bug in a sandbox game, but was unable to. It's not just any shooting megalith that exhibits this bug. Maybe it's not even the megalith causing the bug, but instead some weird interaction of the units shooting it? Idk.
Expected behavior
Megalith visual effects should look correct and hence not spawn hell-circles under them every couple of seconds.
Describe the bug In this game #22461779 a bug creates a weird visual effect underneath a fighting megalith. It looks like some projectile(?) effect is accidentally getting copied and spawned many dozens of times in the same space. Here is a recording of a couple instances:
https://drive.google.com/open?id=11nYlIn6wlZdq4SgAE25E8w2RGgiL1TKw&usp=drive_fs
It seems to only happen for the megalith, and only when the megalith is fighting. I think the effect being duplicated is the megalith-canon-firing visual effect, or at least the white electric-looking trails seem to be the same as the ones that the megalith canon uses.
To Reproduce I tried to reproduce the bug in a sandbox game, but was unable to. It's not just any shooting megalith that exhibits this bug. Maybe it's not even the megalith causing the bug, but instead some weird interaction of the units shooting it? Idk.
Expected behavior Megalith visual effects should look correct and hence not spawn hell-circles under them every couple of seconds.
Screenshots See recording above, but also: