Describe the issue
Engineering drones have different selection priorities and ones that are ill suited for their capabilities.
Unit
Capabilities
SelectionPriority
UEA0001 ACU Drone
T1 build suite and 5 build power
6
UEA0003 SACU Drone
T3 suite and 35 build power
6
XEA3204 Kennel drone
no suite and 25 build power
3
Hives/Kennel stations
no suite and 25+ build power
5
Engineers
suite and build power
3
Empty priority
4
Structures
5
Transports
2
Expected behavior
Engineering drones should be easier to select than structures because they have more capabilities.
But that idea is questionable for T1 suite drones, which is going to be around a high tech ACU but you don't want to select them and limit your selection to T1 tech.
Kennels should not be selected with other builders since they 1. auto assist and 2. have no suite and interrupt the user's flow of building
Possible solutions
Change SACU drones to priority 3, ACU drones to 4, and kennel drones to 4. Open to discussion of course!
For the case of obstructing tech, maybe the construction UI could be improved to allow placing higher tech structures than your selection allows, but it will automatically assist to high tech engineers when done so (ideally in a distributed way). The same could be extended to faction differences in construction.
UEA0001
ACU DroneUEA0003
SACU DroneXEA3204
Kennel droneExpected behavior
Possible solutions