It is very common for the Wailer's AA-missiles to expire before they are able to reach their target. This is because their MuzzleVelocity is extremely low (13) and their ProjectileLifetime (2) is not long enough for the acceleration stat of the projectile (see below) to have a meaningful impact.
This PR gives them a higher lifetime, so the missiles have more time to reach a higher velocity. Their MuzzleVelocity is also increased, to slightly increase their effectiveness.
The Wailer's AA-solution can now hit other air units more reliably. The missiles deal very low damage, so the balance impact of this is almost non-existent.
Additional context
Relevant physics stats of the projectile (CAAMissileNanite03_proj; unchanged):
Description of the proposed changes
It is very common for the Wailer's AA-missiles to expire before they are able to reach their target. This is because their MuzzleVelocity is extremely low (
13
) and their ProjectileLifetime (2
) is not long enough for the acceleration stat of the projectile (see below) to have a meaningful impact.This PR gives them a higher lifetime, so the missiles have more time to reach a higher velocity. Their MuzzleVelocity is also increased, to slightly increase their effectiveness.
Changes: MuzzleVelocity: 13 --> 22 ProjectileLifetime: 2.0 --> 2.4
Testing done on the proposed changes
The Wailer's AA-solution can now hit other air units more reliably. The missiles deal very low damage, so the balance impact of this is almost non-existent.
Additional context
Relevant physics stats of the projectile (CAAMissileNanite03_proj; unchanged):
Checklist