It shows the firing pattern as 38x4 damage with 1 second reload, but it really fires 38x2 damage with 0.5 reload.
The weapon blueprint has 2 racks with 2 muzzles each, and a fire rate of 2 with RackFireTogether = false. The UI script is incapable of understanding that this setup creates a firing cycle of 2 shots every 0.5 seconds.
Reproduce the bug
Disable UI mods that modify UnitViewDetail, enable the "Show Armament Details in Build Menu" setting, and mouse over the unit in the construction bar.
Screenshots
Additional context
Make sure the Bouncer's unique and complex firing cycle is not misinterpreted with the fix.
The UEF strategic submarine (Ace) and the Mantis have a similar firing cycle, but with only 1 muzzle per rack.
Describe the Bug
It shows the firing pattern as 38x4 damage with 1 second reload, but it really fires 38x2 damage with 0.5 reload. The weapon blueprint has 2 racks with 2 muzzles each, and a fire rate of 2 with
RackFireTogether = false
. The UI script is incapable of understanding that this setup creates a firing cycle of 2 shots every 0.5 seconds.Reproduce the bug
Disable UI mods that modify UnitViewDetail, enable the "Show Armament Details in Build Menu" setting, and mouse over the unit in the construction bar.
Screenshots
Additional context
Make sure the Bouncer's unique and complex firing cycle is not misinterpreted with the fix. The UEF strategic submarine (Ace) and the Mantis have a similar firing cycle, but with only 1 muzzle per rack.