Open MrRowey opened 1 week ago
i like this change so much. I would start playing this game again if this is implemented. for me novax is an extremely strong weapon that lacks counter defense.
when will it be done?
i like this change so much. I would start playing this game again if this is implemented. for me novax is an extremely strong weapon that lacks counter defense.
when will it be done?
it still in the concept stage and would need to pass bother balance team and game team approval
Years ago, I suggested a similar idea, and I recently discussed it with a few people on Discord. Here's what we came up with:
Sat Station Cost and Sat Build Cost:
Running Cost and Balance:
Intel Sats:
Icons and Adjacency:
Energy Dependency:
These ideas are intended to slightly nerf Sats by making them more energy-dependent, ensuring that managing them requires careful consideration of energy resources. As the complaints I hear all the time is how Over powered multi Sats are.
I believe this approach would transform Sats into area denial or counter-navy units rather than base breakers. To balance this, SMDs should be able to manually target and shoot down Sats.
Imagine having 5 Sats patrolling the mid on Dual Gap or the seas on Setons. Players would be hesitant to commit them to attacking bases due to their high cost and the possibility of being shot down at a lower cost. This vulnerability would be the primary weakness of the suggested changes.
These ideas focus on making Sats less overpowered and more strategically balanced by introducing the risk of being easily countered by SMDs.
I believe all the above should be a stepping stone for unit reworks and discussion points to start with.
This is a Draft all is not final
Describe the Feature
This will be a Overhall on how the Novax works.
Expected Behavior
To provide more a counter and defnice play with the novax Provide the novax with the different roles it can play in and make gameplay play bit more dynamic.
Screenshots
No response
Additional context
No response