FAForever / fa

Lua code for FAF
221 stars 228 forks source link

Fix sats being able to trigger nuke explosions #6308

Open Basilisk3 opened 4 days ago

Basilisk3 commented 4 days ago

Description of the proposed changes

Instead of the Novax being able to destroy nukes, the nuke now destroys the Novax satellite the majority of air units.

This PR does not remove the "simulated projectiles" part of the game. The satellite dies when impacting on the nuke, just like any other low-hp air unit.

Checklist

MrRowey commented 4 days ago

As discued in the balace channle thier is no abuse to such mechanic due to falling sataline has falling randomness. as well as their is no balance created issues cureenly with the satalite. Do not see the need for nukes ignoring the satellite as it litlery falling from space at immense speed hense the missiles detonate.

Basilisk3 commented 4 days ago

As discued in the balace channle thier is no abuse to such mechanic due to falling sataline has falling randomness. as well as their is no balance created issues cureenly with the satalite.

As I explained on Discord, this is incorrect. Just because something is random, does not mean it cannot be abused.

Do not see the need for nukes ignoring the satellite as it litlery falling from space at immense speed hense the missiles detonate.

This is also wrong, the nuke does not ignore the satellite. The nuke destroys the satellite, in accordance with the game having simulated projectiles.

Basilisk3 commented 3 days ago

Thanks for your analysis. I read your post on discord. If you can control the trajectory of the wreck, then this is definitely something that should be fixed in my opinion.