Open Basilisk3 opened 4 days ago
@EvildrewFAF This is my own implementation of this idea. You are obviously free to do whatever you want with it. Since your implementation is more detailed, overriding this would be the easiest solution to keep your mod compatible. Alternatively you could build your own implementation on top of this one.
@Garanas @lL1l1 If you have time, please consider giving this a review. I would be very thankful if someone could populate the UnitWeight
stat with a script, so I do not have to do it manually.
Are you referring to this blueprint value: https://github.com/FAForever/fa/pull/6279
Also the stat should be added to blueprints-units.lua
's post-processing for mod compatibility.
Also the stat should be added to
blueprints-units.lua
's post-processing for mod compatibility.
Done. Thanks for reviewing.
Are you referring to this blueprint value: #6279
The UnitWeight stat is now populated via blueprints-units.lua. We could also populate the field in the blueprints themselves to make the stat more visible.
Are you referring to this blueprint value: #6279
The UnitWeight stat is now populated via blueprints-units.lua. We could also populate the field in the blueprints themselves to make the stat more visible.
I'll look into it for you 👍
Implement transports moving at different speeds depending on how many and which types of units they have loaded. Closes #6186.
Description of the proposed changes
0.15
0.3
0.6
1
Stat changes:
Transport MaxAirspeed: 10 --> 10.75 (Tech 1 Transports) MaxAirspeed: 13.5 --> 14.5 (Tech 2 Transports) MaxAirspeed: 15 --> 17.5 (The Continental)
Land units UnitWeight: 0.15 (Tech 1 land units) UnitWeight: 0.3 (Tech 2 land units) UnitWeight: 0.6 (Tech 3 land units) UnitWeight: 1 (ACUs and SACUs) UnitWeight: 1 (Tech 4 land units for compatibility with survival maps)
The
UnitWeight
stat can be tweaked for each unit individually, though I did not do it here for consistency reasons. For example, you can make LABs lighter than tanks. TheUnitWeight
stat has also been made visible in the UI in the additional unit details displayed whenShow Armament Detail in Build Menu
is enabled.Additional context
Checklist
Populate the(alternative approach via blueprints-units.lua)UnitWeight
blueprint field of all land units