Issue was reported in several cases, but the cause was found in the main coop discord.
In a nutshell, if the transports being built can't find a landing spot upon completion, they'll fly off-map, see screenshot below.
The script is supposed to grab transports from inside a predefined area, which is the UEF base (local transports = ScenarioFramework.GetCatUnitsInArea((categories.uea0104), 'M5_UEF_Island_Base_Area', ArmyBrains[UEF])), and all the transports are outside of it, this results in the script erroring out, preventing the transportation of Morax to the main island.
Issue was reported in several cases, but the cause was found in the main coop discord.
In a nutshell, if the transports being built can't find a landing spot upon completion, they'll fly off-map, see screenshot below. The script is supposed to grab transports from inside a predefined area, which is the UEF base (
local transports = ScenarioFramework.GetCatUnitsInArea((categories.uea0104), 'M5_UEF_Island_Base_Area', ArmyBrains[UEF])
), and all the transports are outside of it, this results in the script erroring out, preventing the transportation of Morax to the main island.I'm made this issue to keep track of this.