Closed hieberr closed 2 months ago
Implements updating telemetry server when game state and gpgnet connection state changes.
Corresponding java-ice-adapter code
Called when we receive a gpgnet message that changes the game state here
Corresponding java-ice-adapter code public void gpgnetConnectedDisconnected() { sendMessage(new UpdateGpgnetState( UUID.randomUUID(), GPGNetServer.isConnected() ? "GAME_CONNECTED" : "WAITING_FOR_GAME" )); }
public void gpgnetConnectedDisconnected() { sendMessage(new UpdateGpgnetState( UUID.randomUUID(), GPGNetServer.isConnected() ? "GAME_CONNECTED" : "WAITING_FOR_GAME" )); }
This is called when GPGNetServer establishes a connection and when it disconnects.
Implements updating telemetry server when game state and gpgnet connection state changes.
GameState
Corresponding java-ice-adapter code
Called when we receive a gpgnet message that changes the game state here
Gpgnet connection state
Corresponding java-ice-adapter code
public void gpgnetConnectedDisconnected() { sendMessage(new UpdateGpgnetState( UUID.randomUUID(), GPGNetServer.isConnected() ? "GAME_CONNECTED" : "WAITING_FOR_GAME" )); }
This is called when GPGNetServer establishes a connection and when it disconnects.
Testing
After adapter starts but before the game is started
Game starts up, gpgnet changes to connected
Lobby is joined