Closed speed2CZ closed 4 years ago
EntityId is saved in the unit on creation, so this is faster than calling an engine function. Works only in sim on unit entities.
From https://github.com/FAForever/fa/pull/2941
EntityId is saved in the unit on creation, so this is faster than calling an engine function. Works only in sim on unit entities.
From https://github.com/FAForever/fa/pull/2941