It needs a prop spawned on it so that we can apply a see through shader on it for a force field effect. that prop also needs cleaning up if the unit dies, and so on.
purely visual effect, but would be good to get it right since then we can also propagate it to other meshes like the build mesh on the factory arms and so on.
It needs a prop spawned on it so that we can apply a see through shader on it for a force field effect. that prop also needs cleaning up if the unit dies, and so on.
purely visual effect, but would be good to get it right since then we can also propagate it to other meshes like the build mesh on the factory arms and so on.