Pretty much what it says on the tin, new code from faf means that we need to add these tags or the game thinks they are always enabled. Just a UI thing in the unit stats but still good to get it right.
each weapon that gets turned on needs an entry like: EnabledByEnhancement = 'NaniteMissileSystem', in its blueprint section. should be pretty straightforward to do for anyone whos interested.
Pretty much what it says on the tin, new code from faf means that we need to add these tags or the game thinks they are always enabled. Just a UI thing in the unit stats but still good to get it right.
each weapon that gets turned on needs an entry like:
EnabledByEnhancement = 'NaniteMissileSystem',
in its blueprint section. should be pretty straightforward to do for anyone whos interested.