This takes a few ideas that were started in #900 and reworks them into a standalone PR. Map data is now fetched when the game is created and immediately whenever the map is changed. This will allow us to update the validity for unranked maps immediately instead of waiting until the game is launched to perform that check. Since the map data may be accessed more frequently now, we cache it in the game service using an LRU cache.
This takes a few ideas that were started in #900 and reworks them into a standalone PR. Map data is now fetched when the game is created and immediately whenever the map is changed. This will allow us to update the validity for unranked maps immediately instead of waiting until the game is launched to perform that check. Since the map data may be accessed more frequently now, we cache it in the game service using an LRU cache.
Closes #859