[ ] Use 1 shader for all materials.The performance is low even on a gaming laptop without any rendered geometry see [1]. And [2] for more references on this subject.
[ ] Full Performance assessment (2+participants) (Quest)
[ ] Full Performance assessment (2+participants) (Server)
[ ] disable VR for windows builds
Attempts/ideas at fixing Simulator/motion Sickness
[ ] Add motion blur
[ ] Increase “caging”: emphasize the car interior and reduce the outlook to the moving world
[ ] Increase visual fidelity
New Features
[ ] Add turn indicator sound (blinker)
[ ] Reverse Option R for Driving (We will not implement this)
NPC vehicle
[ ] Naive approache (Playback one specific file)
[X] Implementation
[ ] Testing
[ ] Scenario Hyperspace (Finding the closest matching scenario (time and position) to play the other perspective
[ ] Implementation
[ ] Testing
[ ] Modelling vehicle control inputs, base on vehicle speed, distance etc.
[ ] Implementation
[ ] Testing
[ ] Waypoint (Deisigend behavors)
[ ] Implementation
[ ] Testing
Pedestraian implementatonion
[ ] Details to come from @MarioYangNYU
Future Work
[ ] Interwoven streets that allow for longer drivers in which interactions
ROS implementation
[ ] Have planning meeting with @FrankBu0616 and @jankolkmeier
Testing
[ ] Come up with test cases/scenes that can be used to ensure
[ ] FrameRate
[ ] Network Latency
[ ] Visual Fildeity/consitency
[ ] Mirrors (position)
[ ] Mirrors (FrameRate/rendering)
[ ] Questionnaire
Old Bugs
Participant Experience
[ ] Engine sound hear-able without any distance attenuation ( i need help with testing. trouble replicating it ) (*)
[ ] VR/real button positioning should be aligned after scenario (does not rotate back)
Technical Issues
[ ] Align virtual and physical steering wheel rotation (during drive and QN)
Scenario Details
These issues can be fixed inside the unity editor and do not requiree code changes.)
[ ] Option straight is missing from QN CP8
[ ] NSI3 (Q4) add a picture
[ ] NSI3 (Q5) picture wrong for participant A (approaching merging road from wrong side)
[ ] NSI3 A said I was not on the main road, it does not give me the proper option
[ ] Refine QN: CP5, Q5 the car is always pointing straight at an intersection (whats the purpose of question)
[ ] Alternative lane markers, in US usually a yellow line shows opposing traffic
[ ] Alternative markers for scenario start and end than normal traffic signs
[ ] Lower car drop height when loading scenario (can make people nauseous)
[ ] In NI1 the auto-stop can confuse people, let them finish the scenario (pass by the car)
[ ] NSI1 check if conditional questions for A and B are correct
[ ] Speed limit signs
[ ] More interaction and repair provoking scenarios i.e. Scenarios that are leading to repairing interactions (gestures)
Future Work
[ ] 4 Player setup?
Student Projects:
[ ] Different HardWare for turn indicator
[ ] Software interface/api/examle for other nterfaces like bikes
Open Design Questions
General ToDos:
Performance
Attempts/ideas at fixing Simulator/motion Sickness
New Features
NPC vehicle
Pedestraian implementatonion
Future Work
ROS implementation
Testing
Old Bugs
Participant Experience
Technical Issues
Scenario Details
These issues can be fixed inside the unity editor and do not requiree code changes.)
Future Work
Student Projects:
References:
[1] low performance even with a gaming Laptop:
[2] https://skarredghost.com/2016/11/28/how-a-developer-can-reduce-motion-sickness/ https://virtualspeech.com/blog/motion-sickness-vr https://www.researchgate.net/publication/342661085_Virtual_Reality_Sickness_A_Review_of_Causes_and_Measurements Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis https://www.researchgate.net/publication/321661932_Cyber_Sickness_in_Virtual_Reality_-_Literature_Review Getting Rid of Cybersickness Book Meta analysis impact of fidelity on simulator sickbess