[02:24:01] [Client thread/INFO]: Found 2 new font(s).
[02:24:01] [Client thread/INFO]: GL30.glGenerateMipmap not supported.
[02:24:01] [Client thread/ERROR]: Linking shader program failed: L0008 The fragment floating-point variable _gl4es_TexCoord_0 does not match the vertex variable _gl4es_TexCoord_0.
The vector size does not match.
[02:24:01] [Client thread/ERROR]: Linking shader program failed: L0008 The fragment floating-point variable _gl4es_TexCoord_1 does not match the vertex variable _gl4es_TexCoord_1.
The vector size does not match.
L0008 The fragment floating-point variable _gl4es_TexCoord_0 does not match the vertex variable _gl4es_TexCoord_0.
The vector size does not match.
[02:24:01] [Client thread/ERROR]: Could not create shader. Disabled shader.
Launcher Crash Report
[02:24:01] [Client thread/INFO]: Found 2 new font(s).
[02:24:01] [Client thread/INFO]: GL30.glGenerateMipmap not supported.
[02:24:01] [Client thread/ERROR]: Linking shader program failed: L0008 The fragment floating-point variable _gl4es_TexCoord_0 does not match the vertex variable _gl4es_TexCoord_0.
The vector size does not match.
[02:24:01] [Client thread/ERROR]: Linking shader program failed: L0008 The fragment floating-point variable _gl4es_TexCoord_1 does not match the vertex variable _gl4es_TexCoord_1.
The vector size does not match.
L0008 The fragment floating-point variable _gl4es_TexCoord_0 does not match the vertex variable _gl4es_TexCoord_0.
The vector size does not match.
[02:24:01] [Client thread/ERROR]: Could not create shader. Disabled shader.
Launcher Version
1.1.0
Device Information
Redmi K40
Problem Description
最新版FCL可以加载smoothfont模组,但是在用smoothfont模组切换完字体后,再次进入游戏会导致游戏崩溃无法进入,之前的使用HMCLPE的适合未出现此问题
Java
Java 17
Renderer
Holy-GL4es
Game Version
1.12.2
Modifications Made to the Game
Optifine_G5
Game Crash Report
[02:24:01] [Client thread/INFO]: Found 2 new font(s). [02:24:01] [Client thread/INFO]: GL30.glGenerateMipmap not supported. [02:24:01] [Client thread/ERROR]: Linking shader program failed: L0008 The fragment floating-point variable _gl4es_TexCoord_0 does not match the vertex variable _gl4es_TexCoord_0. The vector size does not match.
[02:24:01] [Client thread/ERROR]: Linking shader program failed: L0008 The fragment floating-point variable _gl4es_TexCoord_1 does not match the vertex variable _gl4es_TexCoord_1. The vector size does not match. L0008 The fragment floating-point variable _gl4es_TexCoord_0 does not match the vertex variable _gl4es_TexCoord_0. The vector size does not match.
[02:24:01] [Client thread/ERROR]: Could not create shader. Disabled shader.
Launcher Crash Report
[02:24:01] [Client thread/INFO]: Found 2 new font(s). [02:24:01] [Client thread/INFO]: GL30.glGenerateMipmap not supported. [02:24:01] [Client thread/ERROR]: Linking shader program failed: L0008 The fragment floating-point variable _gl4es_TexCoord_0 does not match the vertex variable _gl4es_TexCoord_0. The vector size does not match.
[02:24:01] [Client thread/ERROR]: Linking shader program failed: L0008 The fragment floating-point variable _gl4es_TexCoord_1 does not match the vertex variable _gl4es_TexCoord_1. The vector size does not match. L0008 The fragment floating-point variable _gl4es_TexCoord_0 does not match the vertex variable _gl4es_TexCoord_0. The vector size does not match.
[02:24:01] [Client thread/ERROR]: Could not create shader. Disabled shader.
Launcher Log File
No response