Open BloCamLimb opened 2 weeks ago
1.1.8.7
Qualcomm Snapdragon 865
When you launch FCL with RenderDoc, it crashes in two seconds.
Steps to reproduce:
No response
11-02 21:22:25.030 26452 26452 F DEBUG : Softversion: PD2011C_A_8.14.0 11-02 21:22:25.030 26452 26452 F DEBUG : Time: 2024-11-02 21:22:25 11-02 21:22:25.030 26452 26452 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 11-02 21:22:25.030 26452 26452 F DEBUG : Build fingerprint: 'vivo/PD2011/PD2011:13/TP1A.220624.014/compiler07061949:user/release-keys' 11-02 21:22:25.030 26452 26452 F DEBUG : Revision: '0' 11-02 21:22:25.030 26452 26452 F DEBUG : ABI: 'arm64' 11-02 21:22:25.030 26452 26452 F DEBUG : Timestamp: 2024-11-02 21:22:24.812617358+0800 11-02 21:22:25.030 26452 26452 F DEBUG : Process uptime: 2s 11-02 21:22:25.030 26452 26452 F DEBUG : Cmdline: com.tungsten.fcl.debug 11-02 21:22:25.030 26452 26452 F DEBUG : pid: 26281, tid: 26428, name: GLThread 274 >>> com.tungsten.fcl.debug <<< 11-02 21:22:25.030 26452 26452 F DEBUG : uid: 10025 11-02 21:22:25.030 26452 26452 F DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0000000000000028 11-02 21:22:25.030 26452 26452 F DEBUG : Cause: null pointer dereference 11-02 21:22:25.030 26452 26452 F DEBUG : x0 0000006fc84aa130 x1 0000000000000006 x2 0000000000000004 x3 0000000000000004 11-02 21:22:25.030 26452 26452 F DEBUG : x4 0000000000000001 x5 0000000000000000 x6 0000000000000000 x7 0000000000000000 11-02 21:22:25.030 26452 26452 F DEBUG : x8 0000000000000000 x9 0000000000003c7f x10 0000000000000040 x11 0000000000000001 11-02 21:22:25.030 26452 26452 F DEBUG : x12 0000000000000001 x13 0000000000000003 x14 0000000000000000 x15 0000006e6841a990 11-02 21:22:25.030 26452 26452 F DEBUG : x16 0000006d8cbd0528 x17 0000000000000000 x18 0000000000000000 x19 0000006fc84aa130 11-02 21:22:25.030 26452 26452 F DEBUG : x20 0000000000000001 x21 0000000000000004 x22 0000000000000004 x23 0000000000000006 11-02 21:22:25.030 26452 26452 F DEBUG : x24 0000000070a9b950 x25 0000006d0dee2470 x26 000000007093da90 x27 000000000000c554 11-02 21:22:25.030 26452 26452 F DEBUG : x28 0000006d0dee24e0 x29 0000006d0dee2320 11-02 21:22:25.030 26452 26452 F DEBUG : lr 0000006d924a95bc sp 0000006d0dee22f0 pc 0000006d8c965c9c pst 0000000080001000 11-02 21:22:25.030 26452 26452 F DEBUG : backtrace: 11-02 21:22:25.030 26452 26452 F DEBUG : #00 pc 000000000015cc9c /vendor/lib64/egl/libGLESv2_adreno.so (BuildId: 8f58bda1c70fa129f4e013d6faea0796) 11-02 21:22:25.030 26452 26452 F DEBUG : #01 pc 00000000000295b8 /vendor/lib64/egl/libGLESv1_CM_adreno.so (glDrawArrays+176) (BuildId: 8bd27bb9ef59b8c59907503f1ed0b1f4) 11-02 21:22:25.030 26452 26452 F DEBUG : #02 pc 00000000001bc094 /system/framework/arm64/boot-framework.oat (art_jni_trampoline+116) (BuildId: b1f6c7966154aaa8336843797cd941453403ff5b) 11-02 21:22:25.030 26452 26452 F DEBUG : #03 pc 000000000020b74c /apex/com.android.art/lib64/libart.so (nterp_helper+9292) (BuildId: 03b2e63973e8eb36de241858f7f89889) 11-02 21:22:25.030 26452 26452 F DEBUG : #04 pc 0000000000a66cea /data/app/~~m992RNVhmJld1zYHV3hLyA==/com.tungsten.fcl.debug-DscOyfMQzmr6ZEz1uJ5Zzg==/oat/arm64/base.vdex (com.tungsten.fcllibrary.skin.cube.MainCube.draw+170) 11-02 21:22:25.030 26452 26452 F DEBUG : #05 pc 000000000020a254 /apex/com.android.art/lib64/libart.so (nterp_helper+3924) (BuildId: 03b2e63973e8eb36de241858f7f89889) 11-02 21:22:25.030 26452 26452 F DEBUG : #06 pc 0000000000a169fc /data/app/~~m992RNVhmJld1zYHV3hLyA==/com.tungsten.fcl.debug-DscOyfMQzmr6ZEz1uJ5Zzg==/oat/arm64/base.vdex (com.tungsten.fcllibrary.skin.SkinModel.drawBodyModel+68) 11-02 21:22:25.030 26452 26452 F DEBUG : #07 pc 000000000020a254 /apex/com.android.art/lib64/libart.so (nterp_helper+3924) (BuildId: 03b2e63973e8eb36de241858f7f89889) 11-02 21:22:25.030 26452 26452 F DEBUG : #08 pc 0000000000a1714e /data/app/~~m992RNVhmJld1zYHV3hLyA==/com.tungsten.fcl.debug-DscOyfMQzmr6ZEz1uJ5Zzg==/oat/arm64/base.vdex (com.tungsten.fcllibrary.skin.SkinRenderer.onDrawFrame+110) 11-02 21:22:25.030 26452 26452 F DEBUG : #09 pc 000000000020b120 /apex/com.android.art/lib64/libart.so (nterp_helper+7712) (BuildId: 03b2e63973e8eb36de241858f7f89889) 11-02 21:22:25.030 26452 26452 F DEBUG : #10 pc 00000000004d4076 /system/framework/framework.jar (android.opengl.GLSurfaceView$GLThread.guardedRun+1134) 11-02 21:22:25.030 26452 26452 F DEBUG : #11 pc 000000000020a254 /apex/com.android.art/lib64/libart.so (nterp_helper+3924) (BuildId: 03b2e63973e8eb36de241858f7f89889) 11-02 21:22:25.030 26452 26452 F DEBUG : #12 pc 00000000004d469c /system/framework/framework.jar (android.opengl.GLSurfaceView$GLThread.run+52) 11-02 21:22:25.030 26452 26452 F DEBUG : #13 pc 000000000021096c /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+556) (BuildId: 03b2e63973e8eb36de241858f7f89889) 11-02 21:22:25.030 26452 26452 F DEBUG : #14 pc 000000000027d1d8 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+188) (BuildId: 03b2e63973e8eb36de241858f7f89889) 11-02 21:22:25.030 26452 26452 F DEBUG : #15 pc 000000000061b6a4 /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValues<art::ArtMethod*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+464) (BuildId: 03b2e63973e8eb36de241858f7f89889) 11-02 21:22:25.030 26452 26452 F DEBUG : #16 pc 0000000000664b6c /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallback(void*)+1292) (BuildId: 03b2e63973e8eb36de241858f7f89889) 11-02 21:22:25.030 26452 26452 F DEBUG : #17 pc 0000000000101d8c /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+228) (BuildId: f759af0424eac5e22a22b5b27c4d6270) 11-02 21:22:25.030 26452 26452 F DEBUG : #18 pc 000000000009b6a0 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+68) (BuildId: f759af0424eac5e22a22b5b27c4d6270)
Before making issue / 在发布提问之前...
Launcher Version / 启动器版本
1.1.8.7
Device Information / 设备信息
Qualcomm Snapdragon 865
Problem Description / 问题描述
When you launch FCL with RenderDoc, it crashes in two seconds.
Steps to reproduce:
Java
No response
Renderer / 渲染器
No response
Game Version / 游戏版本
No response
Modifications Made to the Game / 对游戏所做的修改
No response
Game Crash Report / 游戏崩溃报告
No response
Launcher Crash Report / 启动器崩溃报告
Launcher Log File / 启动器日志文件
No response