FCare / Kronos

Kronos is a Sega Saturn emulator.
http://fcare.github.io
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[Sonic Jam] Underwater Palette Bug #1526

Closed TheCommandoChicken closed 2 months ago

TheCommandoChicken commented 8 months ago

What's the full name of the game (including region) ? Sonic Jam (USA)

What's your frontend ? (standalone, libretro, ...) ? Retroarch 1.17.0

What's your OS ? (windows, linux, OSX, ...) ? Steam OS

What's your hardware ? (CPU, GPU, ...) ? Steam Deck (Original Model)

What's the storage type of the game (official cd, burned cd or cd image) ? CD Image

If applicable, what's the format of your cd image ? (cue/bin, ccd/img, iso, chd, ...) .cue/.bin

Are you using any setting different from default ? If so, precise Output to original resolution is on, no other setting has been changed.

If applicable, provide error messages, logs, screenshots, or whatever additional information that could help debugging this Underwater stages have palette issues, where objects incorrectly use their above water palette if the camera isn't fully covered by water. Additionally the palette in the opening of Hydrocity Act 1 appears incorrect. Sonic Jam (USA)-240229-170046 Sonic Jam (USA)-240229-170115 Sonic Jam (USA)-240229-170125

BenjaminSiskoo commented 8 months ago

Do you have a savestate ?

TheCommandoChicken commented 8 months ago

Is one necessary? You should just be able to hop into any stage with water via the time attack. Assuming this can't be reproduced then it's probably an issue to do with my particular hardware.

fafling commented 8 months ago

It's a duplicate of #695 .

BenjaminSiskoo commented 2 months ago

Kronos Wip 26082024

image

savestate :

MK-81079_001.zip