Open willll opened 5 months ago
This test application starts on real HW, but even though it is not doing much it does not behave as badly as kronos 2.6.1 does :
R0 = 00000071 R12 = 00000000 R1 = 00000000 R13 = 00000000 R2 = 01E00000 R14 = 00000000 R3 = FFFFFF80 R15 = FFEBD251 R4 = 060FFBC0 SR = 000000F1 R5 = 0000000F GBR = 060FFC00 R6 = 00000000 VBR = 06000000 R7 = 00000000 MACH = 00000000 R8 = 00000000 MACL = FFDA2100 R9 = 00000000 PR = 000003FF R10 = 00000000 PC = 00000002 R11 = 00000000 Master SH2 invalid opcode
...
R0 = 0000000E R12 = 060C9A98 R1 = FFFFFE11 R13 = 00000000 R2 = 260FFC48 R14 = 00000000 R3 = 060FFF1B R15 = 05CD5CC0 R4 = 260EEE70 SR = 000003F1 R5 = 060EE668 GBR = 060FFC00 R6 = 060FFEFC VBR = 06000400 R7 = 25C00020 MACH = 00000000 R8 = 00000000 MACL = 00000000 R9 = 00000000 PR = 060116C8 R10 = 060C9894 PC = 00000002 R11 = 060C5000 Slave SH2 invalid opcode
Kronos needs to be kill with : pkill -9 kronos
What's the full name of the game (including region) ?
N\A
What's your frontend ? (standalone, libretro, ...) ?
QT
What's your OS ? (windows, linux, OSX, ...) ?
uname -a Linux will-Inspiron-5759 6.8.0-35-generic #35-Ubuntu SMP PREEMPT_DYNAMIC Mon May 20 15:51:52 UTC 2024 x86_64 x86_64 x86_64 GNU/Linux
What's your hardware ? (CPU, GPU, ...) ?
*-memory description: System memory physical id: 0 size: 16GiB *-cpu product: Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz vendor: Intel Corp. physical id: 1 bus info: cpu@0 version: 6.78.3 size: 2500MHz width: 64 bits *-display description: VGA compatible controller product: Skylake GT2 [HD Graphics 520] vendor: Intel Corporation
What's the storage type of the game (official cd, burned cd or cd image) ?
ISO file
If applicable, what's the format of your cd image ? (cue/bin, ccd/img, iso, chd, ...)
cue\bin
Are you using any setting different from default ? If so, precise
No
Did this game work previously ? Do you remember when ? Is it happening with other games ?
If applicable, provide error messages, logs, screenshots, or whatever additional information that could help debugging this
TestProject.zip
Linker script :
OUTPUT_FORMAT(coff-sh) SECTIONS {
SLSTART 0x06004000 : { ___Start = .; *(SLSTART) } .text ALIGN(0x20) : { * (.text) *(.strings) *("SEGA_P") *(.eh_frame_hdr) *(.eh_frame) __etext = .; } SLPROG ALIGN(0x20): { __slprog_start = .; *(SLPROG) __slprog_end = .; } .tors ALIGN(0x10) : { ___ctors = . ; *(.ctors) ___ctors_end = . ; ___dtors = . ; *(.dtors) ___dtors_end = . ; } .data ALIGN(0x10): { * (.data) __edata = . ; } .rodata ALIGN(0x20) : { *(.rodata) } .bss ALIGN(0x10) (NOLOAD): { __bstart = . ; *(.bss) * ( COMMON ) __bend = . ; _end = .; } HEAP ALIGN(0x10)(NOLOAD): { __heap_start = .; } WORK_AREA_DUMMY 0x0000000(NOLOAD): { *(WORK_AREA_DUMMY) } work_area_start = 0x060FF000 - SIZEOF(WORK_AREA_DUMMY); WORK_AREA work_area_start (NOLOAD): { __heap_end = .; *(WORK_AREA) __work_area_end = .; }
}
This test application starts on real HW, but even though it is not doing much it does not behave as badly as kronos 2.6.1 does :
R0 = 00000071 R12 = 00000000 R1 = 00000000 R13 = 00000000 R2 = 01E00000 R14 = 00000000 R3 = FFFFFF80 R15 = FFEBD251 R4 = 060FFBC0 SR = 000000F1 R5 = 0000000F GBR = 060FFC00 R6 = 00000000 VBR = 06000000 R7 = 00000000 MACH = 00000000 R8 = 00000000 MACL = FFDA2100 R9 = 00000000 PR = 000003FF R10 = 00000000 PC = 00000002 R11 = 00000000 Master SH2 invalid opcode
...
R0 = 0000000E R12 = 060C9A98 R1 = FFFFFE11 R13 = 00000000 R2 = 260FFC48 R14 = 00000000 R3 = 060FFF1B R15 = 05CD5CC0 R4 = 260EEE70 SR = 000003F1 R5 = 060EE668 GBR = 060FFC00 R6 = 060FFEFC VBR = 06000400 R7 = 25C00020 MACH = 00000000 R8 = 00000000 MACL = 00000000 R9 = 00000000 PR = 060116C8 R10 = 060C9894 PC = 00000002 R11 = 060C5000 Slave SH2 invalid opcode
Kronos needs to be kill with : pkill -9 kronos
What's the full name of the game (including region) ?
N\A
What's your frontend ? (standalone, libretro, ...) ?
QT
What's your OS ? (windows, linux, OSX, ...) ?
uname -a Linux will-Inspiron-5759 6.8.0-35-generic #35-Ubuntu SMP PREEMPT_DYNAMIC Mon May 20 15:51:52 UTC 2024 x86_64 x86_64 x86_64 GNU/Linux
What's your hardware ? (CPU, GPU, ...) ?
What's the storage type of the game (official cd, burned cd or cd image) ?
ISO file
If applicable, what's the format of your cd image ? (cue/bin, ccd/img, iso, chd, ...)
cue\bin
Are you using any setting different from default ? If so, precise
No
Did this game work previously ? Do you remember when ? Is it happening with other games ?
No
If applicable, provide error messages, logs, screenshots, or whatever additional information that could help debugging this
TestProject.zip
Linker script :
OUTPUT_FORMAT(coff-sh) SECTIONS {
}