FCare / Kronos

Kronos is a Sega Saturn emulator.
http://fcare.github.io
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input configuration (sdl / linux input) not working correctly #1546

Open teletrail opened 1 month ago

teletrail commented 1 month ago

What's the full name of the game (including region) ? only looked at input config

What's your frontend ? (standalone, libretro, ...) ? standalone

What's your OS ? (windows, linux, OSX, ...) ? gentoo linux What's your hardware ? (CPU, GPU, ...) ? ryzen 5 3600 / nvidia rtx 2060 gpu / 32 gb ram / steam controller also wacom drawing tablet which detects (incorrectly) like a gamepad

What's the storage type of the game (official cd, burned cd or cd image) ? no game

If applicable, what's the format of your cd image ? (cue/bin, ccd/img, iso, chd, ...)

Are you using any setting different from default ? If so, precise

this is freshly compiled

Did this game work previously ? Do you remember when ? Is it happening with other games ? the main yabause software also had this issue (input configuration)

If applicable, provide error messages, logs, screenshots, or whatever additional information that could help debugging this

when configuring the inputs, when the input is selected rather than wait for an input from control pad, the configuration dialog maps an input straight away (I do not see what it is) and marks it with a check mark. that is with sdl interface, the linux input interface does not do this however it does not appear to detect inputs at all.

any help is appreciated, this is with a git cloned source compile.

thanks!

teletrail commented 1 month ago

I unplugged the wacom tablet and was able to configure a control pad without this behaviour. it appears to be an interaction with the sdl input mapping and the tablet (current wacom drivers, kde plasma desktop environment.

however with the game pad (3d controller) configured the game (sega touring car championship JP demo) does not recognise inputs. (this is with wacom plugged back in - maybe a conflict?)

any advice would be great.

teletrail commented 1 month ago

so currently the wacom is detected with /dev/js0 and my control pad (steam controller) is /dev/js1. with the wacom unplugged I am able to map controls however they are inconsistent in-game? (sega touring car jp demo)

looked at 3d controller and regular controller.