Issue:
After 2.1.2 Kronos returned to the original opengl backend because of the regressions. This is fine and all the games I tested are working better than before. But I think it needs something more to be perfect compared to Yabause.
The upscaling filters (At least xbrz) are suffering from artifacts, maybe the implementation of this filter can be better, or maybe it needs an update, since xbrz filter had some updates in the last years. It would be great too to include the 6xbrz filter, not only 2 or 4xbrz.
The artifacts can be seen better ingame with movement, but below you can find some screenshots of the issue. This is not a new issue started in Kronos 2.1.2, but now that the opengl works better than before, the issue is more noticeable.
What's your frontend ? (standalone, libretro, ...) ?
Standalone
What's your OS ? (windows, linux, OSX, ...) ?
Windows 10 x64
Issue: After 2.1.2 Kronos returned to the original opengl backend because of the regressions. This is fine and all the games I tested are working better than before. But I think it needs something more to be perfect compared to Yabause.
The upscaling filters (At least xbrz) are suffering from artifacts, maybe the implementation of this filter can be better, or maybe it needs an update, since xbrz filter had some updates in the last years. It would be great too to include the 6xbrz filter, not only 2 or 4xbrz.
The artifacts can be seen better ingame with movement, but below you can find some screenshots of the issue. This is not a new issue started in Kronos 2.1.2, but now that the opengl works better than before, the issue is more noticeable.
What's your frontend ? (standalone, libretro, ...) ? Standalone
What's your OS ? (windows, linux, OSX, ...) ? Windows 10 x64
What's your hardware ? (CPU, GPU, ...) ? i7 4790k 16 GB DDR3 GTX 970
All the images are: With/Without xbrz filter.