Closed Krzyhau closed 1 year ago
Separation of atlas into individual images work fine. I checked and for character animations\izaac\idle
, two frames are generated and put into MagickImageCollection. So at this point, I blame Magick for my pain >=[
Magick has been replaced with ImageSharp. It should be verified if the problem still occurs.
Issue is no longer present. Closing.
AnimatedTexture containing only two frames, both of which are identical, are saved as one frame after conversion into WebP animated image. The bug was first observed in
character animations\izaac\idle
file, but it might be present in other animated textures with this property. While it's not very crucial bug, as two identical frames look literally the same in game as one static frame, it would be nice to fix it.