Closed Krzyhau closed 6 months ago
Instead, I've decided to follow a method similar to other .NET modding communities and include stripped versions of DRM-free binaries (from itch.io version), which are modified to work both for that version and for Steam version of the game. They're now included as part of the repository. Generating hook library from these seem to work flawlessly, and we now have an additional bonus of being able to configure CI/CD if we want!
One of binaries used for generating common hooks library (most likely
FEZ.exe
) relies onSteamworks.NET.dll
on Steam version of the game, which, as you may guess, is not present on other versions of the game. However, MonoMod requires it during patching process as a dependency because Hooks library is dependent on it.Solution is quite simple: exclude
Steamworks.NET.dll
dependency from the hooks library. Not sure how; I'm hoping there's a way to do it at any stage of hook library generation (HookGen or ILRepack). If not, I might need to get crafty... or just use non-steam FEZ version to generate the library lol