Closed BigBoyBarney closed 1 year ago
Hmm, I'll see what I can do. What is your exact resolution - 3440x1440?
Also what do you mean by "it won't detect the in game events properly"? Do they not get recorded at all?
Yeah I'm on 3440x1440. I just recorded a few more games, and they seem to have the in game information. Maybe I had something set up incorrectly the last time, sorry about that! It works flawlessly.
Thanks in advance!
Alright I have a pre-release (https://github.com/FFFFFFFXXXXXXX/league_record/releases/tag/v1.14.3) that adds support for different aspect ratios.
If you want to try it out you have to delete "outputResolution" from your settings. Only then automatic aspect ratio detection is used. Alternatively you could explicitly set "outputResolution": "2580x1080p"
or "outputResolution": "3440x1440p"
.
Also regarding the ingame information collection not working. There is a rare windows bug (feature?) where windows stops the ingame API from starting which makes it impossible to collect the ingame data. A reboot of the PC usually fixes it. Extensively described here: stackoverflow
In case the ingame data collection fails agains you can check if this is the reason by running netsh interface ipv4 show excludedportrange protocol=tcp
This should give you a list of "blocked/reserved" port ranges (from - to):
Startport Endport
---------- --------
5357 5357
50000 50059 *
54896 54995
54996 55095
55096 55195
55196 55295
55296 55395
55396 55495
55496 55595
55596 55695
55696 55795
55796 55895
If the port 2999
is in one of these ranges, then you are encountering the problem linked above.
The fix is to get rid of the "reserved" ports by restarting your PC or trying the things from the stackoverflow answer and then running netsh int ipv4 add excludedportrange protocol=tcp startport=2999 numberofports=1
as administrator.
Since it's a weird windows thing there is nothing else I can do to work around that.
Release v1.15.1 is out now so I'll close this issue for now.
Hey! I love the app, as it streamlines league recording a lot. Much easier than manually recording every time with OBS, so thank you for that!!
Would it be possible to add ultrawide (43:18) recording support? Currently, the recording is compressed to 16:9, which looks quite funny, and it won't detect the in game events properly either, which I assume is tied to how it is recorded.
Thank you in advance!