Is there a specific reason for not having CMake build support? As far as I saw, the only thing keeping FFTW from having prime time Visual C++ support is a proper cross-platform configuration process, something CMake could do as well as generating platform specific build systems for building and unit testing (not to mention packaging binaries).
Is there any reason for not having such support (like some blocking issue) or simply just nobody stepped up yet to contribute such a feature? There are partial solutions like this repo, but I failed to test it due to the FTP server of FFTW being down and not being able to download a package with already generated codelets.
Hi!
Is there a specific reason for not having CMake build support? As far as I saw, the only thing keeping FFTW from having prime time Visual C++ support is a proper cross-platform configuration process, something CMake could do as well as generating platform specific build systems for building and unit testing (not to mention packaging binaries).
Is there any reason for not having such support (like some blocking issue) or simply just nobody stepped up yet to contribute such a feature? There are partial solutions like this repo, but I failed to test it due to the FTP server of FFTW being down and not being able to download a package with already generated codelets.