Open Icehunter opened 7 years ago
Going to test this out now:
https://github.com/Icehunter/ffxivapp-memory/commit/80d73cdc3b9e4ef3dff4780539ff958e575b1ea2
well if this works then we can remove the code from the radar ^_^
Not really, the Radar would still see dead enemies if they load in memory, which rank ones do as far as I'm aware?
true.... though... if i remember correctly before heavensward they disappeared after a few seconds haven't been very active with the app for a while when heavensward was released till now...
so if Icehunter's fix here gets that functionality back it should render my temp fix unnecessary in the radar... well we will have to test it and see how it affects the radar and the info in the dictionaries
my goal is after this will be for the palace of the dead to better find hidden treasures (if that is even possible... i'm not sure if this information is in ram atleast i know its not in the dictionaries) and traps... though for this i will need to be able to zoom in the radar... will try to get that after this is fixed ^_^
@cybaersam Adding you here because you were working on a fix in the radar.
https://github.com/Icehunter/ffxivapp-memory/blob/master/FFXIVAPP.Memory/Reader.Actor.cs#L81
That is where I start looking at whether something was in the list previously or not; and determine which ones are new.
The main application fires the OnNewEntities events only 1 time; and sends a concurrentDictionary by ref. I think if radar was to listen to removed/added events it could handle that?