FGMEMBERS / A350XWB

Airbus A350XWB
GNU General Public License v2.0
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??? #18

Open AH-321 opened 2 years ago

AH-321 commented 2 years ago

What is going on here? fgfs-20221022211712

IAHM-COL commented 2 years ago

Did you remove -master from the unzipped dir?

On Sat, Oct 22, 2022 at 5:41 PM AH-321 @.***> wrote:

What is going on here? [image: fgfs-20221022211712] https://user-images.githubusercontent.com/116464553/197367677-83b440b5-000f-40c2-a6c4-d64a0ca6a46a.png

— Reply to this email directly, view it on GitHub https://github.com/FGMEMBERS/A350XWB/issues/18, or unsubscribe https://github.com/notifications/unsubscribe-auth/ACL5YG6RN5MJSDO7ZWMY6XLWESCSTANCNFSM6AAAAAARMB7VXI . You are receiving this because you are subscribed to this thread.Message ID: @.***>

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langonginc commented 1 year ago

I have the same problem and I removed -master of the folder.

image
helijah commented 1 year ago

Check that the textures are indeed 24 bit. What you show is 99% the result of 32 bit textures for opaque objects. I've been explaining it since 2006 but no one is listening :( Message ID: @.***>

-- BARANGER Emmanuel aka helijah

Some planes for FLightGear http://helijah.free.fr

langonginc commented 1 year ago

Check that the textures are indeed 24 bit. What you show is 99% the result of 32 bit textures for opaque objects. I've been explaining it since 2006 but no one is listening :(

I didn't get your point, can you tell me how to fix it?

helijah commented 1 year ago

PNG or other textures are in 16777216 colors. Or 24 bits. 8 for red, 8 for green and 8 for blue. And for transparent images there is a fourth channel of 8 bit for transparency precisely Textures in 32 bit therefore. For everything that is opaque object, it is imperative to use 24 bit textures otherwise FG considers that there is transparency and that gives strange results. Unfortunately very often creators are not careful and use 32 bit textures anyway. And you were able to show the result with your photo. Classic. Message ID: @.***>

-- BARANGER Emmanuel aka helijah

Some planes for FLightGear http://helijah.free.fr

langonginc commented 1 year ago

PNG or other textures are in 16777216 colors. Or 24 bits. 8 for red, 8 for green and 8 for blue. And for transparent images there is a fourth channel of 8 bit for transparency precisely Textures in 32 bit therefore. For everything that is opaque object, it is imperative to use 24 bit textures otherwise FG considers that there is transparency and that gives strange results. Unfortunately very often creators are not careful and use 32 bit textures anyway. And you were able to show the result with your photo. Classic.

Oh, I understand your meaning. But I modified all the png file depth to 24 bits, and it didn't work.

convert -depth 24 xxx.png ~/new/xxx.png

And I merged the folder.

cp -frp ~/new/* ./A350XWB

But...

image

Upd

I found this stuff displayed properly.

image
helijah commented 1 year ago

AAAHH, then it's much more serious :( Message ID: @.***>

-- BARANGER Emmanuel aka helijah

Some planes for FLightGear http://helijah.free.fr

IAHM-COL commented 1 year ago

@langonginc

I cannot replicate, I launched the plane with latest commit, without altering the content, (ie pgn depth), and the external view launches appropriately in my box: fgfs-20221228061055

IAHM-COL commented 1 year ago

@langonginc

1) Are you using https://github.com/FGMEMBERS/A350XWB/archive/refs/heads/master.zip 2) what FG version? 3) Any error log?

langonginc commented 1 year ago
  1. Are you using https://github.com/FGMEMBERS/A350XWB/archive/refs/heads/master.zip
  2. what FG version?
  3. Any error log?

I downloaded your link file and tried again, but it didn't work.

image

Flight gear version: 2022.3.17

I didn't found any error.

langonginc commented 1 year ago

Is my FG is too new? The plane cannot run in it?

IAHM-COL commented 1 year ago

No. I am using latest git so it is not that your FG is too new

ew10528 commented 1 year ago

My apologies for necrobumping this issue, but this error is only reproducible on Mac machines. This is likely something to do with the MacOS version of FlightGear, as other aircraft such as the Boeing 787-9, which works fine on Windows, also experience the same texture bug on MacOS.

Screenshot 2023-09-15 at 8 01 59 PM
ew10528 commented 1 year ago

@langonginc It appears that the original version of the A350 (https://github.com/Sbyx13/A350XWB) works fine on MacOS. Consider using that instead (if you still play FlightGear, that is).

update: it doesn't function at all but the model loads fine, ig that's that

Screenshot 2023-09-15 at 8 07 05 PM
IAHM-COL commented 1 year ago

That's interesting insight. I unfortunately don't have access to a macos I can try updating the normals and send some changes but need to be verified if it actually is a fix on macos Regards