Closed FICTURE7 closed 9 years ago
we should bring back a pluginapi class, for things like joining a clan or upgrading buildings or training troops
It shouldn't be problem just use the Client property.
i will add a complete village interaction via plugins, as far as possible (limited by CoCSharp) what does the id in building mean? did you create a enum for it?
I think you didn't read the code that handles CSV files or any other code at all or you did not even understand them because from what I can see your skills at writing C# code is fairly poor.
yeah i read them afterwards. and my skill is poor because im 15 and havent learnt c# from someone, just by myself
well, this explains why u always have an excuse to everything lel
Anyways, do you think there is more to add to the API?
first we should modify the logic of cocsharp, like adding building type enum to buildings
We don't need to, this data is specified in .csv files.
Botting with the client won't be possible as we don't know how the checksum works by the way.
it would be nicer if the csv files get parsed automaically and the information is accessable
Well, I implemented the parsing part.
what checksum do you mean?
at the login packet?
No, at ClientCommandPacket
You should get yourself some info before you talk xD
yeah
well i am too lazy to look at the clientcommandpacket, so does the checksum change? per start or per update or every time?
Laziness is not what I want. Go find out yourself.
nope :p
pfff, I don't know why am I even wasting my time with you.
i dont know too :tongue:
l3l
Just a simple working plugin API. Ideas can be discussed here.