FICTURE7 / CoCSharp

Clash of Clans library, proxy and server written in .NET [Unmaintained]
MIT License
109 stars 57 forks source link

Implement village game logic #55

Open FICTURE7 opened 8 years ago

FICTURE7 commented 8 years ago

These are the village game logic that should be implemented in the server. If you think I missed something or something does not fit let me know. :]

OrkhanAlikhanov commented 8 years ago

What about boosting?

FICTURE7 commented 8 years ago

Thanks for pointing that out! :smile:

FastFrench commented 8 years ago

Maybe you should also handle

Up to you also if you want to handle the multiple layouts for the village, and war village.

FICTURE7 commented 8 years ago

Yeah thanks for pointing that out again. :smiley: But for the multiple layouts for the village and war village we will see.

ghost commented 8 years ago

Clan castle. Empty or full.

FICTURE7 commented 8 years ago

Yep, thanks!

Hectoronian commented 7 years ago

Maybe Defending mode for x-bows(Ground, Air/Ground) and infernos (Multiple, Single) which might go on buildings:

Maybe later sub-buildings (Defenders, Collectors, etc.)

PD: Never mind this, @FastFrench pointed it out thanks!