Closed FINDarkside closed 4 years ago
Example save, entering the house in front does some wonky stuff.
m_ForceNextSceneLoadTriggerScene
must be nulled after changing region (if GameManagerData.SceneTransition.m_ForceNextSceneLoadTriggerScene
exists cause in old save it at GameManagerData.m_ForceNextSceneLoadTriggerScene
).
Global.GameManagerData.SceneTransition.m_ForceNextSceneLoadTriggerScene = null;
Great this seems to fix the falling trough map at least! Not sure if this fixes the alternative reality bug as well.
Dunno how to help with alternative reality. Causes of "fresh state" can only be in corrupted, deleted or outdated m_Dict maps sections.
Well there's a bit more to it. The game actually has multiple scenes of the same region (sandbox, story and so on) and first I suspected this is somehow the problem. At one point I supposedly fixed it with these 2 lines. Without these, the game was actually showing you the items of your old region (region before editing) when you were actually in completely different region. Or something like that, I don't remember anymore. But yeah, now that I checked the last report of this "alternate dimension" it included this falling thing so probably caused by this. I'll create a new issue if someone still has the problem.
Sometimes when you change region you can't enter building anymore. Every time you enter a building you'd just fall trough the map.
Sometimes changing region from game put you to "fresh state" region even if you have been in that region previously.