Closed FIRECATinBLACK closed 1 year ago
fixed by setting airInLungs for Issue #3 and the value at wich the bar disappears to 0.95 wich also still works Had to be same value as airInLungs but at the same time be one that doesnt send Spike's body flying all across the map
Previous fix involved setting the breath bars value to 1 wich caused Issue #3
What happened?
Whenever the player gets submerged the breath bar only fills up by 4 pips with the 5th always being displayed as empty keeping the breath bar on screen at all times even with supposedly full lungs
Steps to reproduce
1 ) lose any amount of breath 2 ) trigger anything that refills breath (Bubbleweed, submersion, shelters) |> Breath bar fills up to the 4th pip and then stops, leaving the 5th empty
Mod Version
Older than 1.5.1.a
Rainworld Version
v1.9.07b
Mod Dependencies
Additional Mods
none
Relevant log output
No response
Additional Notes
potential fix: change the value at wich it displays as "full" and fades out