FIUS / ICGE

Introduction Course Game Engine for the FIUS Java Introduction Course
MIT License
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Improve EntityState interface to not rely on hardcoded type checks in rendering and collision logic #44

Closed buehlefs closed 6 years ago

buehlefs commented 6 years ago

The changes are fully internal and should not affect any tasks or solutions. These changes allow for example Displaying different sprites depending on EntityState or new solid Entities.