FIUS / ICGE

Introduction Course Game Engine for the FIUS Java Introduction Course
MIT License
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javadoc, better delayTicks handling, use isSolid in spawn checks #45

Closed buehlefs closed 5 years ago

buehlefs commented 5 years ago

delay now sets endTick instead of calculating it from startTick + current delay as delay is flexible animations use moveEndTick of entity to calculate animation state

used isSolid method of entity state to check if spawn is allowed. renamed exception accordingly