Closed graefjk closed 3 years ago
this can also be fixed by using game.getGameWindow().getPlayfieldDrawer().setDoubleBuffering(true);
before executing game.run();
Works. Can be merged...
this Pull request still requires to be approved by someone who is not me to be merged.
Were the new default settings tested on Windows and Linux? These graphic settings may not work for all OS/PC combinations (though double buffering enabled should just affect performance if i recall right so it should be safe).
yes, multible Students with Windows, Linux and MacOS used this fix during the jvk and none had Problems.
many students had issues with extreme flickering while running the program. this was caused by double buffering being turned off.