A modification for the game Freelancer (2003) that maximizes the draw distances of space structures, asteroids, and effects. It also ensures the best possible level of detail is shown for these entities at any distance.
1.74f | common.dll | 13DFDC | w0dk4, OutCast | multiplier for fill_dist in CmnAsteroid::CAsteroidField::near_field calculation, increase this to make FL render asteroid fields from greater distances
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Change to 3.48f (x2.)