Closed dreampiggy closed 3 years ago
Thanks for the contribution!
Sorry for being so negligent/slow. The FLIF codec has been superseded by the JPEG XL codec, and I was too busy with jxl to keep an eye on the flif repo. Please consider moving any project that is using FLIF to use libjxl instead.
Add two libflif related projects.
This is a Xcode project configuration, to build libflif libary on All Apple Platforms, including iOS/macOS/tvOS/watchOS. As a dynamic framework, use static framework by user's configuration.
This can also include Carthage support. Which is a widelly used Cocoa dependency manager, to manage and build Cocoa/Cocoa Touch library on Apple platforms. It's popular in Cocoa/Cocoa Touch developers.
This is a coder plugin library, for the favorite Cocoa/Cocoa Touch image loading framework SDWebImage. The framework is used widely cross the world. The coder plugin, can support FLIF images encoding && decoding for user who use this framework. This can also been used as a standalone library when you want High-Level API (Objective-C && Swift) to communicate with Cocoa/Cocoa Touch system framework.