Open dirusulixes opened 2 years ago
Reasonable suggestion.
Though I should mention that making permanent changes to an actor sheet (like languages) is best done on the sheet directly as opposed to via AE's. You can also add languages to the custom array via ADD.
My players are adding "Ambrian" and "Barbarian", etc the way @trioderegion has proposed above. No big deal.
Good. Instead I use CONFIG.DND5E.languages
as part of a small module to replace the default 5e languages because I prefer to have the languages actually used listed. This was a small qol suggestion, so definitely not a big deal in any case.
Just a small quality-of-life suggestion. In case of languages, the main ones for PCs I think would be Ambrian, Barbarian, Dwarwish, Double Tongue, Elvish, Goblin, Ogre Language, Symbaric, Troll Language. In case of tools, there are a few setting-specific ones like Trapper's Manual.
My suggestion would be to remove the non-setting specific ones as listed options from the sheet. However if the symb5e actor sheet needs to remain a 100% drop-in replacement for the standard 5e sheet, I'd still suggest to add them as extra languages and tools. The rationale would be to make them easier to select and to make AE for them easier to create. E.g., when using
data.traits.languages.value
in an AE.