FLPub / symbaroum5ecore

For development of the Ruins of Symbaroum core rules module
GNU General Public License v3.0
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[Feature Suggestion] Include setting-specific languages and tools in the symb5e actor sheet. #28

Open dirusulixes opened 2 years ago

dirusulixes commented 2 years ago

Just a small quality-of-life suggestion. In case of languages, the main ones for PCs I think would be Ambrian, Barbarian, Dwarwish, Double Tongue, Elvish, Goblin, Ogre Language, Symbaric, Troll Language. In case of tools, there are a few setting-specific ones like Trapper's Manual.

My suggestion would be to remove the non-setting specific ones as listed options from the sheet. However if the symb5e actor sheet needs to remain a 100% drop-in replacement for the standard 5e sheet, I'd still suggest to add them as extra languages and tools. The rationale would be to make them easier to select and to make AE for them easier to create. E.g., when using data.traits.languages.value in an AE.

trioderegion commented 2 years ago

Reasonable suggestion.

Though I should mention that making permanent changes to an actor sheet (like languages) is best done on the sheet directly as opposed to via AE's. You can also add languages to the custom array via ADD.

TeachingBudha commented 1 year ago

My players are adding "Ambrian" and "Barbarian", etc the way @trioderegion has proposed above. No big deal.

dirusulixes commented 1 year ago

Good. Instead I use CONFIG.DND5E.languages as part of a small module to replace the default 5e languages because I prefer to have the languages actually used listed. This was a small qol suggestion, so definitely not a big deal in any case.