FMTDev / FMT.Releases

A tool to create mods for DICE Frostbite Engine Games
https://github.com/FMTDev/FMT.Releases
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Support: NHL 24 [PS4] #12

Open AndaleObe opened 2 weeks ago

AndaleObe commented 2 weeks ago

@FMTDev

Here is the Link for all 4 Parts of NHL24 PS4 NHL24 PS4.txt

Do you still have the tool to unzip the .pkg?

FMTDev commented 1 week ago

Hey. Thank you for the download links. All done and made a new release today :)

AndaleObe commented 1 week ago

Hey. Thank you for the download links. All done and made a new release today :)

Hey, Thank you for Support NHL 24 PS4 but i can not open it Unbenannt

AndaleObe commented 1 week ago

I see that you swapped the profiles nhl23 and nhl24? The data from NHL24PS4 is entered in NHL23 and vice versa NHL23PS4Profile.json NHL24PS4Profile.json

FMTDev commented 1 week ago

Looks like I've made a mistake. I'll try and rectify ASAP.

Also, could I ask. What was the tool you were using to convert DDS files?

AndaleObe commented 1 week ago

Looks like I've made a mistake. I'll try and rectify ASAP.

Also, could I ask. What was the tool you were using to convert DDS files?

You mean dds to gnf (ps4 format) ?

FMTDev commented 1 week ago

Thats one of the tools I have found. Not the one I remember though. I cannot remember if it was you who gave that old tool to me or not. It was a tool to convert Swizzle textures. It was really good.

AndaleObe commented 1 week ago

Rawtex.zip

AndaleObe commented 1 week ago

This is the Tool to Swizzle

FMTDev commented 1 week ago

This is the Tool to Swizzle

thank you

AndaleObe commented 1 week ago

@FMTDev

Do you still need any tools for textures PS4?

FMTDev commented 1 week ago

No, thank you. This is enough for me to work on it. 👍

AndaleObe commented 1 week ago

No, thank you. This is enough for me to work on it. 👍

maybe you can also do the other textures like ice logos, referee jersey 👍🏻

AndaleObe commented 1 week ago

@FMTDev hey,

is it possible to compile then? because you no longer show the source codes for visual studio. You could previously compile PS4 with Madden 23.

FMTDev commented 1 week ago

Everything is in development. I don't have a PS4 to test anything on. The profiles are still open in .json format. The NHL24 profile uses Frostbite 2022 compiler which is what "Madden23" was based on. So if it worked previously, it should work now.

AndaleObe commented 1 week ago

Everything is in development. I don't have a PS4 to test anything on. The profiles are still open in .json format. The NHL24 profile uses Frostbite 2022 compiler which is what "Madden23" was based on. So if it worked previously, it should work now.

Yes, but I had to insert something into NHL 23 in Madden 23's visual studio for it to work. I think it was the section with write cas files and execute moddata when compiling. which has nothing to do with .json profile. it's in the madden23 plugin

AndaleObe commented 1 week ago

Now come this error when compile

20240625_173344

AndaleObe commented 1 week ago

In madden23 plugin the compiler is different than in nhl23 plugin. The nhl23 plugin compiler is missing the entries that the cas and superbundles are written with the executer. It would be great if you would replace the code from madden23 plugin compiler with that from nhl23 plugin compiler. That's how I did it in the visual studio and it worked perfectly 👍🏻

AndaleObe commented 1 week ago

but first the texture imports should work fine then we can tackle the compiler or what do you think?

AndaleObe commented 1 week ago

@FMTDev

I just wanted to say that you don't need the Playstation until the very end. because you said you had to test blindly. Compiling must be done first and then the written files are packed by moddata into a .pkg using the pkg tool. only then can you test. But the most important thing is compiling and the madden23asset compiler is written slightly differently than the nhl22ps4asset compiler. I just wanted to explain that 👍🏻

FMTDev commented 5 days ago

All good.

I have found the problems with the base compiler so made it so all these console platforms can now just use this instead of worrying about the plugin compiler. It seems to work well 👍

I have also added GNF & Binary texture import, so files converted using other tools can be used.

I am now working on a better Backup/Vanilla/Modding system so I stop breaking my vanilla files because I dont have a ModData to edit. Hopefully wont be too much longer.

AndaleObe commented 5 days ago

All good.

I have found the problems with the base compiler so made it so all these console platforms can now just use this instead of worrying about the plugin compiler. It seems to work well 👍

I have also added GNF & Binary texture import, so files converted using other tools can be used.

I am now working on a better Backup/Vanilla/Modding system so I stop breaking my vanilla files because I dont have a ModData to edit. Hopefully wont be too much longer.

Oh WOW thats fantastic News 💪🏻👍🏻 I'm looking forward to testing it 🤗😁

AndaleObe commented 5 days ago

Have you been able to fix the textures for ice logos etc?

AndaleObe commented 5 days ago

@FMTDev Maybe you can create a version for testing over the weekend. I would be very happy 🤗

AndaleObe commented 3 days ago

@FMTDev Hey, I have an Error Unbenannt

FMTDev commented 3 days ago

This means FMT couldnt detect any of the following files to know whether it is a new/update install of the game.

It expects the fake .exe file to be next to package.mft (in your case) and to be able to read that folder.

AndaleObe commented 3 days ago

This means FMT couldnt detect any of the following files to know whether it is a new/update install of the game.

  • __Installer/InstallLog.txt (used by EADesktop)
  • package.mft (used in PS4)
  • Engine.BuildInfo.nro (used in Switch)

It expects the fake .exe file to be next to package.mft (in your case) and to be able to read that folder.

what do i have to do? I always did it the same way.

AndaleObe commented 3 days ago

Ah i understand. I must have the rest of the files was in Folder

AndaleObe commented 3 days ago

@FMTDev it works brilliantly. Thanks alot :). The only thing that doesn't display correctly are the pants and the referee jerseys. they are pixelated.

AndaleObe commented 2 days ago

@FMTDev hey I have now tested. Importing the textures into FMT works perfectly. The only thing that happens now is that the game crashes when it gets to the point where the modding took place. I think it might be something to do with the compiler? I would like to try the Madden 23 compiler. could you possibly provide me with visual studio? private if you want?

AndaleObe commented 1 day ago

@FMTDev I will now try again with a modded legacy file to see whether it is the compiler or the import of the textures that is causing the game to crash

AndaleObe commented 1 day ago

@FMTDev Update

modded legacy files work in the game. So it can't be the compiler's fault, can it? maybe the textures? I will try different texture imports. with header without header with gnf without gnf etc

AndaleObe commented 1 day ago

@FMTDev I've tested more now. had an incorrect setting on the playstation. So the legacy files modded are displayed in the game but the textures always remain the original textures even though modded in the FMT. could it be dad maybe ebx or modify tocchunk are not taken over when compiling fmt?