Certain operations cause the image layout tracking to get out of whack, particularly having to do with mip levels. We'll need some slightly more advanced state tracking on textures to make sure that the subresources have correct memory barriers - each layer and mip level can be in a different layout, so our resource tracking should be able to keep track of that.
Certain operations cause the image layout tracking to get out of whack, particularly having to do with mip levels. We'll need some slightly more advanced state tracking on textures to make sure that the subresources have correct memory barriers - each layer and mip level can be in a different layout, so our resource tracking should be able to keep track of that.